Dominion – Alchemy Card Game Review | Card Games

The award-winning card game Dominion is back with another expansion called Dominion: Alchemy. A new resource type – potions – is added to the mix, and your battles against fellow land-grabbing monarchs has just become more complicated. With the power of Alchemy in your hands, you are now able to access new powers such as possession, transmutation and golem-making. Things just got a whole lot more explosive in your quest for Dominion!Dominion has been a best-selling card game since its debut in 2008 and winning the prestigious Spiel des Jahres and Deutscher Spiele Preis awards the year after. It has acquired more and more fans every time an expansion was released. We’ve had the chance to submerge ourselves in a bit of Intrigue and had a few naval battles on the Seaside, and now we get to dabble in some Alchemy.The gameplay is shaken up when a new treasure resource is added to the mix, and powerful cards are introduced that can manipulate your decks to a greater degree, and even manipulate other players’ actions! If you want to know more about how the base game is played, please read our Dominion review. This review focuses on the Dominion: Alchemy expansion, which requires either the base Dominion game or the standalone Intrigue expansion to play.As the name implies, Alchemy introduces cards that revolve around alchemical powers and mysterious experiments. More importantly, these powerful cards need more than good old coin to buy. They need a new resource: potions. Not only will you need enough coin in your hand to buy these cards (the most expensive of which cost 6 coins), but you need to have a potion card in hand as well. Interestingly enough, there are still no cards that cost 7 coins as of this expansion.Since potions cost 4 coins apiece, and you are still limited to a base draw of 5 cards a turn, the old cost structure of the game will have to be thrown out the window. You will have to develop a new strategy on how much coin and how many potions you want to buy. It all depends on how heavily you want to focus on potions and the powerful new Alchemy cards.So what are these new cards? Only some of the most game-changing cards to be introduced into the game. One example is the Vineyard card which costs just one potion. Each Vineyard is worth 1 Victory Point for every 3 action cards in your deck. Now you can’t laugh at those action-heavy decks because they have become a great way to produce cool abilities as well as earn VPs! You may ask why there are vineyards in the Alchemy expansion. How else will the alchemists get their inspiration and motivation?There are also powerful deck-management cards such as Transmute. This card lets you turn any victory card in your hand into gold, or any action into a Duchy, or any treasure into another Transmute. There is also the Golem card that lets you go through your deck and play the first 2 actions you see. And there’s the Herbalist who lets you place a treasure card you just used back onto the top of your deck ready for your next turn. Plenty of fun to go around!The star of Dominion: Alchemy will have to be the Possession card. Costing a hefty 6 coins and 1 potion, this card basically lets you take control of another player! You get to use their hand and play their actions, and any card that you gain from this possession goes to you and not them. There’s also the Philosopher’s Stone card which is worth 1 coin for every 5 cards in your deck.Some people have complained that this expansion has slowed down the game unnecessarily, especially with cards like the Philosopher’s Stone that make you keep counting the cards in your deck, or the Possession card that doubles the length of your turn. This may not necessarily be a bad thing, as turns go by so fast as it is anyway, that the game seems like a speed and reflex game. Either way, Dominion: Alchemy has managed to inject lots of new flavor and new mechanics into the game, keeping it fresh and explosive!Complexity: 3.0/5.0
Playing Time: 30 to 45 minutes
Number of Players: 2 to 4 players (up to 6 with the Intrigue expansion)

Hand N Foot Card Game | Card Games

Do you want to know more about how to play the Hand n Foot card game? This article will provide you with a brief overview of the game.Those that are familiar with the card games Canasta or Rummy, will love playing the exciting family card game Hand n Foot. Hand n Foot is a challenging card game that offers loads of fun and needs to be played with strategy and plenty of wit. You have to buy an official Hand n Foot deck of playing cards because they’re suited after medieval characters and include, Lords, Ladies, Jokers, Jesters and Villains. These special decks include 262 cards each (equivalent to 5 decks). However, if you don’t want to use the official Hand n Foot cards with their quirky suits, there are rules for Classic Hand And Foot available online. The age range of the game is ten and up and game play can take one to three hours.The object of the card game Hand n Foot is to play twenty two cards in two piles of eleven cards each. One pile is called a Hand and the other pile a Foot. The players try to make a least three groups or more of seven cards each. This is done by playing the Hand first, then the Foot. The highest score after four rounds wins. It is recommended that you play with four people, paired into partners sitting opposite each other. There are game variations that allow for two to six players.The cards are assigned different values and have different tasks, for instance, the Lady is used in two ways. She can be used during a discard to block the next player from obtaining the discard pile or she can be used as an additive to the clean group for one hundred bonus points. If a player is holding the Lady when the round ends, it counts as five hundred points against the individual player or team. The Lord counts as twenty points and is the highest suit card. The Villain, like the Lady blocks the next player from taking the discard pile. The Villain’s point value is zero and the only way it can be played is by discard. The wild cards consist of the Joker, worth fifty points and the Jester is worth twenty five points. Both of these cards are used as defense cards.The card game Hand n Foot rules are straightforward and easy to understand. The game can be played in different variations such as, online Hand and Foot, TCG Hand and Foot or CCG Hand and Foot, to name a few. When playing online, the player is given a partner and opponents, allowing for solitaire Hand and Foot play. At a party, the card game Hand n Foot allows for plenty of giggles and laughter. This is not a card game of chance or luck; it is a game of strategy and skill. The card game Hand n Foot is easy to understand and with a little practice a pleasure to play.